Replenishment Functionality
Replenishment Functionality
Hey!
As it now stands, replenishment is pretty much a raid only skill, meant for keeping your mana up over a long period of time. For soloing or 5 man content, we’re having to constantly cast fresh spells because nothing really lasts that long. Honestly, I’d prefer the old mechanics back, but if they must be kept, this is what I suggest.
Replenishment - Mechanics
Will grant up to 10 raid/party members with Replenishment, restoring 0.5% mana every second for 15 seconds. If 10 applications cannot be given, the effect starts to stack until 10 applications exist, prioritizing the member with lowest mana. Can only receive Replenishment from a single source. Stacks up to 5 times. Renewing replenishment will not add additional stacks.
Example:
25 man raid: 10 people with mana receive Replenishment. Odds are no stacks.
10 man raid:
If 10 people use mana, each will receive the effect.
Say if you have 2 rage/energy/runic power users, the 8 remaining mana users would receive Replenishment. The two additional stacks would go to the two mana users with the lowest percent of mana.
5 man group:
If all members use mana, each would receive two stacks of Replenishment.
If you have a rage/energy/runic power user, the additional 2 stacks would be given to mana users with the lowest percent of mana.
Solo:
Replenishment would grant you 5 stacks.
Because of the nature of how encounters work when you’re alone, with a group, or a raid, this almost works out perfectly. Raiding, fights are longer, and should be harder! You should have good control over your mana. And don’t want to go into the next fight without full mana anyways; drink up. For parties, things should move a bit quicker! Though Replenishment is better, I wouldn’t want to be relying on it right up through a boss without drinking beforehand. And for Solo, it helps downtime alot. At the rate most people will be going through mobs, 25% at 5 stacks isn’t to much. Currently, paladins can burn through 50%+ mana if they’re not using Seal of Wisdom. We could use our OTHER seals to fight with again!
I’m totally happy that Judgement is fixed. But Judgement of the Wise is not returning near enough mana to make us use anything but Seal of Wisdom, or drinking after almost every pull. For shadow priests, you could go on almost indefinitely with a rotation of Vampiric Touch, Mind Blast, and Mind Flay. But again, this change pretty much negates that. Not sure about the other classes, never played em. But I’m not to worried about Hunters with their new Aspect of the Viper. Please look into this, as I’m sure you are! I agree some talents should be useful in raids, but not specifically for raids. This helps with our mana problems, and keeps your raid utility.
Filed under: World of Warcraft