who ISNT going to play death knight in live

who ISNT going to play death knight in live

Seriously, everyone I’ve talked to so far thinks that the Death Knight is so much fun. Most of them are saying that they are going to be playing them.

 

Although I had pretty much made my mind up before beta test started, I am for sure playing a death knight as my main come Wrath retail, and I know alot of people have got to be thinking the same. So who ISNT going to play a DK, and why?

 

Personally, I’m fairly worried about there being just a huge DK population (and yeah, i’m adding to that problem) even at 80.

 

edit: oh and someone suggested in General that rest xp be given in Ebon Hold..i think that sounds like a good idea.

 

 

Are We Allowed to Post Videos?

Are We Allowed to Post Videos?

I can’t seem to find this in the Pre-Release Testing Agreement, and I’m still downloading the game, so I haven’t read the agreement as it exists in the actual client. So I figure I might as well make sure of it with a developer or someone on Blizzard’s legal team. So here goes:

 

Are we allowed to post videos of the beta content? I know in the original beta, video were not allowed. And I can’t remember if they were allowed during the TBC beta. So I’m wondering if they will be allowed for WotLK.

 

 

 

WoW Insider’s BlizzCon Bingo 2008

WoW Insider’s BlizzCon Bingo 2008

Our BlizzCon Bingo game is back for its second year — last year whether you won or not depended on what you saw, but people mostly were able to complete the necessary five across, with or without the help of the free space. This year, things are a little tougher, mostly because we just don’t know what Blizzard is going to do — will they announce the third expansion? Will they announce a new IP? Will they announce anything, or just treat the whole weekend as a Wrath preview?

Whatever happens, make sure you print out your bingo card before you go, and then throughout the weekend, cross off everything that you see on there. If, by the end of the weekend, you’ve nabbed five across, you win! And while last year, all you won was the satisfaction of seeing something cool, well heck, let’s throw something else into the mix — if you’re the first person to personally show me a completed bingo card by the end of the convention, I’ll have a prize waiting for you.

And no cheating! Trust us, there’ll be plenty of Paladin complaining at the Q&As — you won’t have to go do it yourself.

 

BlizzCon press conference with Mike Morhaime

BlizzCon press conference with Mike Morhaime

Mike Morhaime held a press conference earlier this afternoon, which WoW Insider was able to attend. I arrived a little late since it started before I finished up the UI panel liveblog, but I managed to catch a majority of the Q&A. Unlike the various panels, most of these questions were aimed at the philosophy and business model at Blizzard. How they’ve operated in the past, and how they’ll operate in the future.

BlizzCon itself came up a lot throughout the conference, the big question being will this BlizzCon be a letdown? There haven’t been any major announcements. Announcements, sure, but nothing on the scale of Starcraft II or Diablo III. Mike Morhaime actually seemed most excited about this particular BlizzCon, because it isn’t just showcasing one game. All three of their primary franchises have something new on the way, and fans of all of those games are in attendance. Beyond that, he believes the community is extremely important, and gatherings like BlizzCon are important as well. Blizzard themselves were blown away by just how many people were trying to attend the convention this time around. The number of hopefuls completely dwarfed both last year’s BlizzCon and the more recent Worldwide Invitational. Will BlizzCon continue to be an annual event? Maybe. They’ll focus on this weekend first, and then they’ll start talking about next year once it’s through.

What I found most interesting, though? Morhaime was asked what the most unusual, off the wall concepts they had for a game that simply did not work out. He mentioned a game titled Nomad that Blizzard was developing after Starcraft was first released. A game they had never mentioned or announced until now. It was a post-apocalyptic style setting, but each day they sat down to work on it, it was with a little trepidation. Eventually they asked themselves, “If we were going to work on just one project today, would it be Nomad or would it be something else?” They went with something else. That something else was World of Warcraft.

Like I said, there were a lot of questions about how Blizzard runs things. Morhaime was asked how Blizzard chooses which franchise to work with next, and the answer was rather interesting. They decide what kind of game they want to make first (FPS, MMO, RTS) and then figure out what setting it will work with. They don’t necessarily say, “Let’s make another Warcraft game. How about an RTS?” They say, “We want to make an RTS. Which of our franchises is most appropriate? How about Warcraft again?”

This was the case with the infamous Starcraft: Ghost. They decided to make an FPS game, and Starcraft seemed to be an appropriate setting. In the end, though, Starcraft: Ghost just ended up not very exciting to them. When faced with decisions like allocating assets from one project to another, when the decision game down to focusing on Starcraft: Ghost or focusing on a project they were more excited about, Ghost just didn’t get much love. The example Mike Morhaime gave was, “If the Starcraft: Ghost team needed a 3D artist, and the Warcraft team needed a 3D artist, and they both liked the same guy…” Their decision to cut Ghost makes a whole lot of sense when you look at it that way. They weren’t excited about it, and there’s no sense in wasting resources on a project like that. There was also mention of Diablo III having been in development when Ghost had been canceled. That’s impressive.

Warhammer Online came up a few times, the first question being a rather amusing one. Morhaime was asked, “Have you tried Warhammer?” His answer was a very simple and conversational, “No. Have you?” The question was asked if Warhammer may have underestimated the logistics of running an MMO in the modern day, to which Morhaime responded that everybody underestimates the logistics of it. Blizzard themselves vastly underestimated it. Did Warhammer mess with Wrath’s release date at all? Absolutely not. Morhaime stated that trying to beat the other guys to the punch as far as release dates is just backwards and silly. Putting out an unplayable game first means that they’ll try your game, see that it’s awful, and go to the next big thing, which is probably that competitor you just tried to one-up.

That was followed up with: What in the world does Blizzard do with all of the money WoW makes in a year? “Building a spaceship?” A raw number was cited by the individual that asked the question, which matched the number a lot of us out playing WoW like to toss around. Morhaime quickly debunked that number, but didn’t supply another. Many of the territories WoW operates in work off of a different business models, specifically China and Korea, and in some of those areas other companies help them localize the game. Again, China is a good example of that. It’s a very profitable business, he said, but it’s also a very expensive one. They have 3,000 employees worldwide on their payroll, there’s maintenance, bandwidth, hardware, the whole deal. Is there profit? Oh yes. Is it is large as we think it is when we try to wrap our minds around 11 million players? No, it’s not.

The conference went on with many, many questions trying to get Morhaime to slip about any future projects, but he upheld Blizzard’s tightlipped reputation. The Warcraft movie was something he was willing to talk about, but only slightly. Is it still happening? Yes. He said that the process takes far, far longer than they’d like, but it is certainly happening. They’re still in the process of interviewing directors. When asked if Blizzard could and would pull and trash a script that they didn’t like, the answer was a yes. As with all things, if they don’t like it, it isn’t going to happen.

The final note (that was spread throughout the Q&A but I like keeping this neat and tidy) that was very popular was Blizzard’s relationship with Activision. Have they impacted things? Have they changed things for the worse, or for the better? Morhaime made it very clear: “They don’t nag us at all about our games.” He says that both Activision and Blizzard have things to learn from one another. If Blizzard takes another stab at console games, Activision has a lot of the infrastructure for that already in place. Activision has a strong interest in how Blizzard operates in general. Mike Morhaime mentioned one of those things is the fact that Blizzard has a very strong following in Asia, which is something very few American game companies has managed.

Oh, and their 12 foot tall bronze statue that was supposed to be in the courtyard of their HQ? It’s still on the way. It’s real bronze, and it will supposedly still be floating around somewhere 1000 years from now, assuming it doesn’t get melted down someday. And thanks to that statue, Morhaime says, people of the future will see it and think to themselves, “Wow, Humans sure were ugly back then!”

 

Blacksmithing tanking gloves issue

Daunting Handguards
Learned at 420 BS
12 Saronite Bar 1 Eternal Earth

1308 Armor
30 STR
60 STA
71 DEF
Requires 78

Tempered Saronite Gauntlets
Learned at 415 BS
14 Saronite Bar
1277 Armor
28 STR
55 STA
66 DEF
Requires 78

Aside from filling the same niche and being strikingly similar, the Daunting are better in every single way you choose to compare the two. The only negative is that you need 5 more ranks in BS to learn it, but that shouldn’t explain the where the rest of the item budget went on the Saronite.

In comparison, the Daunting Legs  and the Tempered Saronite Legs  have a wider gap in materials and practical effect - raw stats versus extra defense and armor.

Thank you,
T

Fishing Love?

I know that us fishing nuts are kinda few and far, but I would really love to see Fishing get some great new love.

To start, the fishing interface needs a change. Its no wonder so many can’t stand it, the default UI is just a whole lot of move the mouse around and click. I think click casting like Fishing Buddy adds makes fishing so much better from a grinding perspective.

Fishing gear needs a bit of love as well. I get that you don’t want to trash the Fishing Extravaganza, but at the same time Fishing gear is dated and seems inconsistent. Fishing is the only gather profession that doesn’t have a +5 to skill chant for gloves. The hooks from the daily are nice, as is the hat, too bad the lure built into the hat is inferior. And finally, an epic pole, only to have it be less +skill then my current pole.

If you don’t want better gear so easy to get, maybe there needs to be a Northrend Extravaganza with new Epic quality fishing gear. I’d think it be cool if Fishing has a complete outfit, like many of the holidays do.

And a Fishing mount would be teh sexy as well. Nothing over the top, a simple rowboat that goes maybe run or 60% mount speed at most.

Fishing has a lot of potential for some really fun and neat things, it just feels like it needs to have some attention lavished upon it.

Inscription: Scroll of Resurrection

Inscription: Scroll of Resurrection   

Indeed, the name taken straight from the promotion itself.

Cast a Scroll of Resurrection on a player. Player will resurrect with 1% health and 1% mana. Using the scroll will cause the scroll to disappear.

    *Make it cost around 10g~ per scroll in materials, only craftable by Inscribers.

    *This is handy for players who do not have the resurrection spell to cast a scroll that will save their party/raid from running back from a previous wipe.

    *This will not be unfair to player who can normally resurrect, as they will not have to pay money to use their spell.

    *Inscribers will have something they can actually make gold with and guaranteed to sell over and over again.

What do you guys think?

Ask a Beta Tester: More on daily quests and champions

Ask a Beta Tester: More on daily quests and champions

Welcome back to Ask a Beta Tester! I’ve plugged in more music for you above, this time from Icecrown Glacier. If you’re feeling kind, you should go give some love to the guy that posted them later on. For now, though, we’re here to answer your Wrath of the Lich King questions!

Sorano asked…

While killing mobs in a dungeon that normally gives rep for a faction, for example: The Wyrmrest Accord, if I am wearing the tabard representing the Warsong Offensive, will I gain reputation for both Wyrmrest Accord and Warsong Offensive at the same time?

Contrary to the original description of the feature, you only get rep with one faction at a time. Personally, I think that’s a better design. If you’re working on a particular rep, you can still help friends out in random unrelated Wrath dungeons without feeling punished. If you only received half of the rep gains, you would still want to go to Violet Hold for your Kirin Tor rep instead of Utgarde Pinnacle, just for random examples. Going to Utgarde and getting half of the payoff just feels punishing. Feeling punished for helping friends sucks.
If you want to go half and half, you can just take the tabard off halfway through.

To clarify, so we’re on the same page: In your example you would only gain Warsong Offensive reputation in dungeons, with the tabard on. If you took it off, you would gain Wyrmrest Accord reputation. Hm, in hindsight, this answer was much easier than my first one.

Locke asked…

Had a question about Old World city guards, will their level be raised from 65 to 75 with he expansion? Or will it remain the same?

Just like with The Burning Crusade, guard levels in capital cities will indeed be going up with the expansion. Capital city guards are level 75, and Goblin guards are level 77.

Vinicius O. E. asked two questions…

Do we have new item suffixes like the ones added in BC like “of the Beast”, “of the Invoker”, “of the Champion”, etc?

I haven’t seen any new suffixes, no.

When will the XP needed to level from 60-70 decrease? When patch 3.0.2 is released? WotLK?

Patch 3.0.2 is when that change goes in.

Wroar asked…

Can we get some more information on daily quests? Where are they? How many are there? I believe it was already stated they reward about 30g per quest, but how hard to do are they? And how long do they take?

Yes. Everywhere. A lot. They’re easy. They’re short. That work?

In all seriousness, there really are a ton of easy ones. Regular daily quests, profession daily quests, PvP daily quests, whatever you want to do. There are a ton of them, and you’ll find them all over the place. Icecrown, Storm Peaks, Grizzly Hills, Zul’drak, Dalaran, etc. My personal favorite is the quest where a panther god thing takes over my body and we go wreak havoc on some irritating badgermen.

raya said…

Please tell me there is gonna be a AH in Dalaran!

If you’re okay with me being a complete liar, then yes, there will be an auction house in Dalaran. If you’d rather I didn’t lie to you, my answer will be different.

 

Bornakk confirms raid nerf

Bornakk confirms raid nerf

Blue poster Bornakk has clarified what many people were noticing yesterday: all Burning Crusade raiding mobs have had their health reduced (approximately 30 percent according to data collected). He also goes on to say that the mobs will be doing less physical damage, although the spell damage will remain the same.

As far my close and personal friend Illidan goes, he will no longer be casting Shear. While I understand the need for this, as a Warrior can no longer spam Shield Block come patch 3.0.2, I will miss this particular mechanic in that it truly provided a test of skill above the standard tank and spank mechanic.

The HP nerf to all of the raid bosses isn’t sitting too well with me either. It makes me sigh in frustration at the weeks my guild spent getting the last 25% of Brut down to a science. Had this nerf been in place three months ago, we would have killed him on the second night of attempts.

But that is the life of these games, onward and upward towards Wrath of the Lich King!

 

First impressions: 5-man healing in the beta

First impressions: 5-man healing in the beta

 

I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can’t comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear’s better or worse, then just adjust the potential difficulty level as needed. And even if you’re not a healer, you still might find something useful here:

So far I’ve healed Utgarde Keep twice, Azjol-Nerub three times, and Anh’Kahet once. AK is technically beyond my level range at 74-76 (my main is still 70 in the beta) but is doable as a healer if your party’s gear is decent, people aren’t stupid, and your tank is 74+. The TLDR version of this article: the 5-man dungeon experience in Wrath has been enormously (and positively) affected by players’ access to quality gear outside of raids, and you will probably have fewer issues with early dungeoneering than you did in BC. I haven’t seen any dungeons apart from these yet, but the three I saw were wonderfully designed, fun to heal, and — words fail me, just plain beautiful. The level of detail is stunning.

Here goes:

·         Have healed two Paladin tanks so far, one in Tier 4 and badge gear, and the other in a mixture of Tier 4, Tier 5, and Northrend quest rewards. Paladins continue to be excellent AoE tanks, which is extremely helpful in Azjol-Nerub especially. Don’t believe Blizzard when they say they’re downsizing the number of mobs per pull, but even large add waves are far more manageable than what you might be used to from Shattered Halls (it might be more accurate to say that most trash pulls are smaller, but there are still plenty of AoE tanking situations in all three dungeons). Both paladins were generally easy to heal; if you have a Kara or better geared tank in the early Wrath dungeons, they’re unlikely to suffer big damage spikes.

 

·         For Utgarde Keep I had a Warrior in Tier 6 with some DPS pieces sprinkled in. Easiest to heal of all four tanks if for no other reason than gear, I suppose, and our group (warrior, me, retribution paladin, shadow priest, and demonology warlock) literally chain-pulled the whole dungeon, bosses included. Warrior AoE tanking has improved tremendously since Burning Crusade, so you don’t have to worry as much about getting your face smashed after an early heal. Excellent single-target threat as well. You may wind up healing the group more than you heal them.

·         Unfortunately I have not yet healed a Druid tank in the beta so I’m not sure how they’re faring. I can tell you that in the beta I am down roughly 11,000 armor in bear form while feral, to what effect in early dungeons I don’t yet know. Druid threat (both single target and AoE) seems to have been given a large boost, however, and Blizzard is still fiddling with the new Protector of the Pack talent. I’ll respec feral this week and see what I can find out for you.

·         Death Knight tanks: I’ve only had one of these so I don’t know if this guy was representative, although his gear likely was (I’m assuming that most DK players will continue to level through Outland to hit Northrend as early as possible). It could have been a player skill issue and there will likely be an element of that to all DK’s (not having had the benefit of playing the class from level 1 onwards), or…well, it could just be the class or spec. It’s probably too early to tell. He was by far the hardest to heal with the largest and most frequent damage spikes, and the only tank for whom I had to stop and drink on a regular basis, or blow Innervate for on a boss fight. At the raid level Death Knights are clearly intended to specialize more as spellcaster tanks; versus heavy melee damage, I don’t know that they’ll do as well. Until they’ve achieved gear parity with their pre-BC tanking brethren, I’m withholding judgment, but if you’re healing one, be prepared to have an Oh Shit ability or two hotkeyed. If the guy I had tanking Azjol-Nerub is indeed representative, then expect your average DK to be a serviceable 5-man tank who can hold aggro well, but they may require more healing attention than other tanks. This got hairy on boss fights, but again, I’ve only had one DK tank so far.

·         Tanks seem to have far fewer issues holding aggro so far, and the trend seems to be away from the crowd-control mania you saw in BC. This does, however, mean more mobs on the tank, so plan accordingly.

·         On average trash pulls, there’s not a ton of AoE or group damage, but keep an eye on your melee in Utgarde Keep especially. I still don’t know how this happened, but our ret pally got wrecked in the dragon room and I’m not sure whether he got cleaved or if he momentarily pulled aggro or what. With that said, he was also a poorly-geared alt who’d arrived in Northrend in greens and was rocking about 6.5K health, so whatever the hell hit him would probably have less effect on a player who’d spent more time at 70 in Outland (most of my groups’ DPS had badge gear, Season 2, and/or various tier/Kara/ZA pieces). On the last two-mob pull before Anub’arak in Azjol-Nerub, the mobs have a drain ability similar to Hex Lord’s (wait for it to wear off before you start pestering ye olde lore figure) and a type of shadow damage debuff that can produce some fairly insane burst. However, this happened the first time and not the latter two times I did Azjol-Nerub, so I’m not sure what triggers it or how. Keep people topped off just in case.

·         BOSSES: there’s nothing out of the ordinary from a healer’s perspective on bosses in Utgarde Keep (not to say they’re uninteresting, just that there’s nothing you really need to worry about that I can remember). In Azjol-Nerub, watch out for poisons in the trash waves before the first boss (Krik’thir). A random member of the group will also be encased in spiderwebs every wave and be unable to move or cast until the group destroys the web sac. It doesn’t seem to have much health (two Moonfires will take care of it if you’re a Druid) so you can often take care of this yourself. Tank threat is usually sufficient on these waves that you don’t need to worry about being eaten alive, but keep an eye on your clothies both here and on Krik’thir. Krik’thir has an AoE curse and summons a metric ton of non-elite adds. They don’t hit for very much, but there are a lot of them (see picture earlier in the article); again, watch the squishy people. The next boss, Hadronox, has an AoE poison, but more importantly, will heal himself for a ton of health if he kills a player or an NPC mob. You can’t do anything about the mobs he’ll kill while your group deals with trash waves, but try not to lose any group members once the tank engages him. Anub’arak, pictured above, is (again) an add fight. He’ll dig underground at intervals and summon waves of adds, some elites but mostly non-elites. Again, they don’t hit too hard individually, but there are an awful lot of them. Watch your clothies (and yourself!) and keep your tank topped for when Anub’arak re-emerges. He doesn’t wipe aggro in between.

 

·         ANH’KAHET: this is a level 74-76 dungeon that’s pretty much at the upper limits of what you can expect to heal at 70.Trash is unremarkable until the larger packs you’ll pull before the third boss; these will hit your tank fairly hard, but be very careful about pre-healing because you want them on you even less. That was actually the only wipe on trash I ever had; a higher-level healer may have less difficulty with it. Boss encounters — Prince Taldaram, Elder Nakox, Jedoga Shadowseeker, and Herald Volazj — are all quite interesting but (with the exception of Prince) add fights to varying degrees. Elder summons non-elite adds that will have to be AoE’d down, unless you have enough DPS just to focus on the boss and heal through the damage (as the tank advised my group). Use your best judgment here; on a well-geared tank, Elder doesn’t seem to hit too hard, so you should have enough GCD’s to spare for the group. Jedoga, similarly, is an encounter that will depend entirely on your DPS. She gains power for each acolyte making it to the center of her platform to be sacrificed, so DPS needs to unload on these guys ASAP. If your group is slow at moving out of her AoE ability, you’ll also have a lot of damage to mop up. If the acolytes get mowed down in enough time and people avoid the AoE, you’re unlikely to have problems. Old Gods will start whispering you in this portion of the dungeon like C’thun, which is a really fun little touch and a lot more entertaining than general channel chat gems like “HOW I GET HORS?” When you roll a Death Knight that joke will suddenly make brilliant sense, I promise.

 


Herald Volazj is an entertaining fight — the best and most memorable of the early dungeons — although as a 70 it was more difficult than I expect it would be for a level-appropriate healer. If you’ve done the last boss in Auchenai Crypts or Leotheras the Blind, you’ve seen a similar mechanic, although this one’s a lot more fun. Volazj will force each player into a shadow realm with a debuff called Insanity where you have to kill copies of your group’s characters in order to get out. And yes, they ALL attack you at once. As you might expect, with tank damage going up in Wrath, healers will probably have a harder time with this than anyone else, so you may want to pack a few pieces of more damage-oriented gear. Then again, with all +damage and +healing being condensed into the single +spellpower stat, that’s probably not necessary and is possibly more a reflection of my healing a 74-76 dungeon at 70. I had trouble initially but used Barkskin and Hurricane to kill the melee toons, and then used Moonfire and Wrath on the ranged. It’s more mana-intensive for healers to kill their adds, you’ll need to mop up add damage on your group (you’ll usually get a glimpse of “yourself” trying to kill your group members) and Volazj will do respectable melee damage on your tank, so pack some mana pots just in case. All in all a very fun dungeon and you’ll probably enjoy the last fight a lot.

And God bless whatever developer gave Druids an out-of-combat resurrection. I didn’t get to use it much, but I squealed like a little girl whenever someone died. Huh. That might be why my guild doesn’t let me heal anymore.