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[ event ] 2008 digital sports information _10789 Global Gaming Competition

Written on:June 10, 2011
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Beijing, China, February 4, 2008, the Global Gaming Alliance (GGL) announced that it has the Organizing Committee of China E-sports (CIG) to achieve cooperation, GGL CIG will be jointly organized with the full digital sports figures in 2008 global e-Sports International Sports Invitational. All players will enroll online, they will compete for the final on behalf of their countries to participate in the qualification, the Olympic football finals will be held in Shanghai. GGL as a leader in the media game, has been working around the world hold a series of various types of cross-platform online events to spread to a global audience to promote e-sports culture. GGL will be held for the Joint CIG amateur star players, the tournament pros, they will during the Olympic Games in 2008,[ News ] Blizzard Battle.Net2.0 Troops coming _9181, brought together for intense Shanghai showdown. – China’s first 99 sports to the world stage. All rare opportunity for gamers in the world’s largest stage to showcase their skills and strength, and from around the world’s best players play together, set an example for future players. Today, the golden age of electronic games has finally arrived, it not only as mainstream entertainment, sport and become part of the emerging digital. events include a variety of game types, such as: first-person shooter, real-time strategy games, adventure games and puzzle games. Integral monthly inventory. The top players can advance to a higher stage of the competition, winners will receive their country’s first digital sports team valuable seats. qualifiers, the top players from various countries met in Shanghai. GGL chosen Shanghai as the Cyber ​​Games Grand Final host city, where the Olympic football tournaments and other events to be held, with a wide range of media and a huge audience. National enthusiastic participation is the basis for success of the Olympic Games, is taking part in the Olympic spirit to maximize expression. Games themselves not only the world sports event, it is a cultural feast. To achieve close integration of sport and culture, is popularize the Olympic spirit, the best way to spread the Olympic ideals. E-sports have become popular in China and the Asia Pacific region the mainstream of entertainment. E-sports has become an important part of the regional culture, to some extent, the top players and other athletes to enjoy the same honor and status. Federation of Trade Unions, the All-China Women’s Federation, China Federation of Literary and Art Circles, the Chinese People’s Association for Friendship with Foreign Countries, China Federation of Industry, the All-China Youth Federation, China Overseas Friendship Association, the China Disabled Persons Federation and other central institutions 8 the 2008 held in Beijing, China Olympic Games and the 29th co-sponsored and organized by a nonprofit cultural activities. activities are designed to fully create the Olympic atmosphere, passing the Olympic culture to the Olympic spirit to every citizen of radiation, and to of the Chinese nation’s history and culture,wow arena strategy, showing China’s charm and charisma, cohesion and inspire national spirit, the formation of large-scale, high tone of the activities to promote participation, to participate in promoting culture to culture, promoting enthusiasm, passion and promote the Olympic Games for All new wave.

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