This article comes from CN, author Deathmaker
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Review
This combination of dead animal husbandry, with a strong ability and considerable damage control and based on, but this combination of national service is not much to play (although the ESL played a lot), we also saw the United States serving five characters of the video before deciding priest Zelyx suppress. Service in the country to go three-plate floor environment, the die is very considerable advantage, animal husbandry, and in response to some combination, to die of injuries than died even violence. DK’s solo ability as strong, so the combination of the basic idea is to DK single pressure treatment, FS one with two. Dead animal husbandry / riding / Germany are very similar.
Talent and Glyph:
Profane ice 3/31/7, Anti-Magic Shell, hunger cold, dark assistance.
Property requirements:
5% hit ,195-220 method to wear.
Note:
Group ice and sheep, frost rings down, when the control objectives set fire to the target away from the rivalry, do not use Howling Blast. More playing time to be disarmed hair, hurt with FS to help you make up. Lich of the body do not easily understand fear, broken lamps, to be disarmed when you might save a life.
With control technology:
Ice La + Group, pull + fear, freeze + frost ring, fear + mind control (this can be).
Combination of the corresponding mainstream play
Killed riding:
Three board routines are usually two: play therapy to death and beat DPS transfer treatment. But in terms of animal husbandry, die, die pressure than the ride to the milk killed the pastor to a large pressure.
People can stick in the same case, DK’s more of a threat, but once the DK front of our position will be pulled + MS + group ice-breaking lamps, so the start should go to each other our DK DK, FS ice ring sheep ZS, fighting a wave of DK, is not intended to kill DK, but the QS to break out, of course, if we can extract a better freedom.
QS outcrop increases the blood group of the moment to pull over ice strangling turn QS, then there are counter-FS and freezing hands, trying to play invincible QS is very easy. QS invincible hand, if the MS position is better able to drive on the second and then press QS, if you drive less than a hit DK, QS did not ring the Invincible freeze + frost DK has basically taken away.
If the Blade’s Edge Mountains so, DKZS pass directly to our MS map, if the other side stretched a long, QS directly into the column, then our DK to a single pressure QS,wow po, so that two-FS control board in the back, there is no war to disperse the QS Death can not do anything, FS main ZS, to help DK strong anti-freeze what QS is enough pressure out he was invincible, invincible strength after coming to kill QS, MS should have skills in hand, will not soon die.
Methods of X / die X:
Combination of tactics and die a lot of pressure on us, once the treatment of terror accused will have a very hurt. I play the turtle into the column pressure knives, forced to come to switch FS FS, FS ran to see the other treatment location, location, hit a wave of good treatment, good location and then hit a chopper on, our treatment-free period can go out and unrestrained control pressure wave.
DK is best to start out with attractive fire back, or down to the front with the other three pillars. If the hands are frozen FS, DK and group strangling hands of ice, you can turn a wave of ice treatment group, with good results. If the person is a combination of tactics, the early priority should be given control, otherwise we may not be read FS will be affixed to the bar.
Note that when opening MS is frozen, FS, or DK strangulation / FS to counter each other’s cream ring, as long as one second delay then, MS will not be frozen in frost ring inside.
RMP:
RMP is a combination of restraint we usually choose stuffy DK, frost kill ring freeze MS FS, once the fear of each other then ran MS, the first wave will be very hurt very hurt, very easy to open the refrigerator door is 3 seconds, hit a drive GG. So when playing RMP, DK can not turtle too far, to believe in their teammates. Hands went to the midfield position after the side to attract hatred, our FS wandering in the backcourt, the general location of the thief France look forward will play DK DK, so when MS was charged,fast wow gold, DK to run back, if not run , ready to cross the green cover of smoke bombs chapter.
I remember pulling each other’s chain of ice + MS, do not let him fear to our MS. As long as the first shadow dance smoke to escape to, to win by half. The second smoke bomb to attract the best to FS hatred, DK location not too far forward. Of course, if you start FS in turn to attract the first wave, not a bad idea. Control-free period must play a substantial injury, and more ice chain DZ and MS, the other decisive turn after the MS FS refrigerator wave, second drive off the FS can also be played.
Dark German law:
In the face of this combination, the green cover can be used to attack both sides of pressure FS, DK can be blown when the German green cover write round eyes, and then went to the AM side pull a small group of German ice, blowing FS switch to German, very easy to implement three control, FS sheep and anti-complement AM FS, MS up if you do not fear the small German skills at the same time for two, is unable to carry the attack to die.
ESL Group C in the eighth to die fighting, animal husbandry, with a small team of German law hit well,safe wow gold, full of fear of strangling freeze freeze, a small German dead. We can refer to reference.
Thief Sa:
Baotuan before the pressure, DK is the time from the anti-FS note SS, DZ fight a wave of ice chain SS, SM outcrop turn on a wave of ice pull + Group SM, if the location is very good and then turn on the SS, but still very good overall to play. Copy fear the best, as long as the formation of FS one with two, DK SM can single pressure situation, the other the pressure will be enormous. FS is very easy to form when the double pressure drag, if DK is a flexible pressure will need to turn the fire, to die is to be played within 5 seconds 10W hurt, do not mean skill.
PHD, PHS:
This combination is not a lot of experience, they are our FS for us to turn the refrigerator into the MS, so we have to hold together as much as possible to play Su Zhao DK, once the treatment location and ready to turn the ice wave therapy group,wow eu gold, who was beaten our attention step on the trap to help MS, LR position if the other party can play a wave front, then LR. In general are very difficult to play. Row, then stop playing but it = =
I thank my good friends base, plate and glory, what what you have been guilty of the total inclusive I = 2. =
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